Learn how to create a function that can be repeatedly call, reuse or change behavior based on input parameters
    To create or declare a Function use . You need 3 things:
Function.
    Function is called. The body accepts the same action as Main Group: Click, Swipe, Play Record, Image Detection, etc...
    
    By default, when declare new function. The system automatically generate the name using the following format: f_ + current time in miliseconds. You can change it using the pen icon.
    Function name follow the same rules as Variable.
    It's recommended to name your Function with a meaning like doBattle, fightBoss, getHitByATruckToIsekai, etc...
    You can add optional parameters to a Function.
    Anything in this Function can then use them like any Variable.
    We "input" these parameters whenever we call our Function. So read on to the Call a Function section.
    You can call a Function by using .
    You can "input" parameters here. Now the parameters that we declare in the Function will be set to those values.
    There's a convenient Repeat parameter you can change to call this Function repeatedly.
    Using the  action to return from a function
    You can enter a value to return. Leave empty to return null
    //Declare our function
    fun add(a, b) {
        return a + b
    }
    //call it
    add(1, 1) //3
    
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