Build a Custom Setting Dialog is easy. Here is how to use them
The basic flow is this:
The Setting Dialog is shown on the screen. After pressing Save, the setting is saved so that you can get the same value when reopen the Setting.
Then for every View
that is not an TextView
, a Variable
with the same name as the Key
(more on that below) is automatically created or reassign if the Variable
already exists.
Which means you can use whatever the user input as a Variable
in any part of the macro.
For example if we make an EditText
and we want to save what the user entered. How do we load it back? We assign the value with a Key
to identify it and use the Key
to retrieve its value.
After we load the value, we create a Variable
with the same name as the Key
so we can reference the value from any part of the macros.
As you can guess at this point, the Key
must also follow Variable naming rules.
You can show the Dialog when the macro started using the "Show at start up" in the Option of Setting Builder.
You can manually open it by going to the Setting tab in Play Mode and click on Custom Settings.
Or you can show it anytime by calling Setting.show() in code.
We make a simple macro with only one Click
:
Then we make a Setting with one EditText
. The Key
is repeat
:
This is how it looks like:
Then we change the Repeat
of the Click
to repeat
which is the Key
we used earlier
Of course we make sure to turn "Show at start up" on.
Now if we enter 6 the Click
will repeat 6 times, if we enter 9 it will repeat 9 times and that's nice.
//Get the SettingBuilder
var builder = Setting.builder()
//Add the EditText
builder.add("repeat", EditText().text("3").method(1).hint("Repeat").helper("Enter the number of repeat"))
//Build the dialog
var dialog = builder.build()
//Show it
var result = dialog.show()
if (result) {
//user press save
//get the value back and assign to a variable
var repeat = Setting.get("repeat")
} else {
//user press cancel
}
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